Isometric Maps

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Vegomatic
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Re: Isometric Maps

Post by Vegomatic » Wed Aug 01, 2018 12:25 am

William wrote:
Tue Jul 31, 2018 11:58 pm
I usually get that one right, So Their!!! ;)
You guys are too funny!

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William
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Re: Isometric Maps

Post by William » Tue Jul 31, 2018 11:58 pm

I usually get that one right, So Their!!! ;)
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Re: Isometric Maps

Post by MrMorden » Tue Jul 31, 2018 9:18 pm

William wrote:
Tue Jul 31, 2018 8:16 am
For some reason words are starting to have different meanings since the aliens took over eighteen and a half years ago. It's all just to weird these days. ;) :lol:
Yeah, it’s weird, like using “to” instead of “too” to mean “excessively”...

Is there no respect for the meanings of words anymore?!? :shock: :lol: 8-)

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DWChancellor
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Re: Isometric Maps

Post by DWChancellor » Tue Jul 31, 2018 11:39 am

Lunch-time means new and improved shots.

Fool-hardy adventurers approach from the obvious front entrance high in the mountains.

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Alert guards hear mysterious noises in the entrance while the tricky mage thinks he has found a rear-entrance...

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(This pictures illustrates the sorts of trouble large figures make, and isometric cut-throughs fix)

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(Building with the Ancient Pillars and Epic Stairs is too much fun)

A sharper set of adventurers has snuck up through a hidden underground river. Unfortunately they arrive just as the Khri make a move!

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DM's view:

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Grumm the Sureblade
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Re: Isometric Maps

Post by Grumm the Sureblade » Tue Jul 31, 2018 9:04 am

It is technically an isometric perspective with a "cut away" or cross-sectional view of the interior rooms. But yeah, I actually understood you from "Starcraft"...

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Re: Isometric Maps

Post by William » Tue Jul 31, 2018 8:30 am

That's cool... ;)
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Re: Isometric Maps

Post by DWChancellor » Tue Jul 31, 2018 8:26 am

Obviously you're right William.. but if you look up isometric dungeons and dragons maps you'll see a lot of maps made like this. I was calling it Starcraft-style before, but Starcraft has walls on all edges (though you never see two directions of them).

Naming is hard. Having a single word is good.
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William
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Re: Isometric Maps

Post by William » Tue Jul 31, 2018 8:16 am

Terminology folks... Isometric doesn't mean "no walls in some areas" or even layout/map shots in perspective. It's a term in drafting, I used to be all to familiar with. I'll not go all blah, blah here... just look it up, not using "map" in the search. For some reason words are starting to have different meanings since the aliens took over eighteen and a half years ago. It's all just to weird these days. ;) :lol:
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( aka: Rock Breaker Bill - Column Barron of BRoM )

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Re: Isometric Maps

Post by Rabbit Burner » Tue Jul 31, 2018 7:27 am

Blimey!

We finally get it :)

What's more interesting for us, is that we have been thinking along these lines, as shooting close ups of minis in caverns or dungeons is much easier without all the walls - especially the wall behind the PoV.

Great post fstkfstk :)
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Ski_
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Re: Isometric Maps

Post by Ski_ » Mon Jul 30, 2018 11:57 pm

This is an extremely interesting approach-- Thank you for sharing!
It's a cleaver wallet saving option while letting one focus on key pieces-- like the cave arch you have pictured.
and yes-- I see those bow-ties on that resin wall ;-)

I feel like I'm in a classic video game while looking through the photos.

I also like the additional room it creates to move miniatures around.

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