This week's fan build is from Pacarat on the forums, titled "Temple of the Lizard King."
A long time DF customer and clever crafter, Pacarat put on a master class in dressing up a build to turn Realm of the Ancients into an overgrown temple.
Here is what they say about the build:
"This is a large layout I did a couple years ago for some skirmish gaming using the Pulp Alley rules. I had three friends over and we did two 1v1 games simultaneuously on the table. I had split the layout by using elevation blocks and long walls to make an “impassable” line across the short dimension. This allowed separate play but an integrated look to the whole layout - something I will continue to do as it worked really well.
"The scenario was basically a treasure “hunt and grab” in a lost or abandoned jungle temple, guarded by an unknown number of bad guys. There was also the possibility of encountering assorted critters one might find in an overgrown jungle temple complex. Each player had a gang of five figures, and the baddies varied from one to five minis depending on type and models I had to hand.
"I added a whole bunch of scratch-built flora to the build to give the effect of jungle overgrowth on abandoned buildings. Most of these bits are sourced from big box craft store floral pieces. I cut leaves, fronds, and/or branches off, and hot glued them on to round bases in shapes that simulate bushes, vines, trees, etc. Also took a variety of twines, yarns and the like, and twisted sections together to represent climbing vines.
"I’m really happy with how it all turned out. The ROTA is a beautiful scheme, and the white walls and trim really show well with all the greenery. Games were a lot of fun... plenty of surprises as the players made their way through the ruins."
Here's how they made it:
"I used multiple (3-4 each) sets of DF’s resin Realms of the Ancients (ROTA I and II), plus extra ROTA pieces including rubble, limited edition 4x4 intersections, rotating medallion walls, and assorted DF resin columns. I also used some Erinthor mountain pieces in one area for variety. With lots of walls it was easy to border the second floor level, and the foam blocks I have scale perfectly with wall height. The multi-floor tower using 4x4 intersections is a nice ziggurat-type elevation - it just popped into my head as I was bringing several sections over to the table in a stack. Removing all the 4x4 wall inserts gave me lots of loose wall pieces to scatter about and add to the worn down, rubbled look."