Search found 246 matches
- Fri Jul 29, 2022 10:31 pm
- Forum: Pre-Kickstarter 7 Discussion
- Topic: Shipping update
- Replies: 277
- Views: 8635
Re: Shipping update
I feel embarrassed that I got my shipment in Australia well over a month or two ago and have yet to have a chance to check everything.
- Tue Jul 05, 2022 10:34 pm
- Forum: Pre-KS8 Discussion
- Topic: Leave no bean behind...
- Replies: 247
- Views: 10560
Re: Leave no bean behind...
If DF can keep the non-linear shapes to some simple angles then the number of "plug in" sidewalk pieces can be kept to very few which would keep everyone happy. If we can add a sidewalk and street transition pack as well that would be even better!
- Fri May 20, 2022 6:22 am
- Forum: Pre-KS8 Discussion
- Topic: Cities. . . and then?
- Replies: 56
- Views: 1948
Re: Cities. . . and then?
I like the idea of fantasy racially inspired bling or pieces that will fit in with core sets but change the flavour of existing biomes. This kickstarter could cut across various biomes. Keep it generic like dwarf/delver, elf/forest dweller, elemental, demon/devil, planar etc
- Mon Apr 25, 2022 2:43 am
- Forum: Post-Campaign Topics
- Topic: Large Round Crenellations Replacement Set Pack
- Replies: 8
- Views: 217
Re: Large Round Crenellations Replacement Set Pack
My problem is I have so many of the off coloured crenellations and battlements it would cost too much to replace. I was really hoping for a painting tutorial fix - I guess I will figure it out for myself when I have time.
- Thu Apr 21, 2022 5:03 pm
- Forum: Pre-KS8 Discussion
- Topic: Curious about pledge options
- Replies: 28
- Views: 1000
Re: Curious about pledge options
Definitely want streets that work with the Imperial set and add to it. I would be very keen for: 1/ Transition tiles to a mat 2/ Elevation tiles : I want streets (and stairs) to higher levels. Could be straights or U turns/switchbacks 3/Transition alleys to dirt alleys plus dirt alleys and squares 3...
- Sat Apr 02, 2022 7:04 pm
- Forum: Pre-Kickstarter 7 Discussion
- Topic: Do you want a 6" x 6" forest tile with no stumps, no big rocks, no mud pools?
- Replies: 62
- Views: 1669
Re: Do you want a 6" x 6" forest tile with no stumps, no big rocks, no mud pools?
Edited to add: I wonder if you could do a 6x6 base river... and then build some trifecta style banks that would go on TOP of the river so that you could swap in mountain banks, cavern banks, forest banks, etc to match any and all environments. It could then be used in a city as just the 6x6 for a c...
- Fri Jan 28, 2022 10:17 pm
- Forum: Pre-KS8 Discussion
- Topic: HOLY MOLY!!! 2x2 MBS coming in Dwarvenite!?
- Replies: 81
- Views: 3667
Re: HOLY MOLY!!! 2x2 MBS coming in Dwarvenite!?
So the new MBS will be Tudor or Wood or both?
- Mon Jan 24, 2022 3:10 pm
- Forum: Reliquaries Kickstarter Discussion
- Topic: I just want some cool terrain pieces?
- Replies: 30
- Views: 12478
Re: I just want some cool terrain pieces?
Still waiting on my PM but I went from a large pledge to a $1 pledge in the hope that the PM would give more flexibility in ordering and allowing a saving for larger orders. The problem with the KS was that to get a modest saving you were forced into pre-configured packs with items not wanted so it ...
- Tue Dec 21, 2021 12:51 am
- Forum: Pre-Kickstarter 7 Discussion
- Topic: Forest floor color consistency
- Replies: 27
- Views: 1214
Re: Forest floor color consistency
The big difference here is that the color consistency issues in Wildlands are not caused by complexity. The tiles that are deviating in paint scheme are no less complex than the rest when it comes to details. The issues appear to have been caused by a lack of quality control when mixing the base co...
- Sun Nov 21, 2021 9:25 pm
- Forum: Gaming Talk
- Topic: Oldent
- Replies: 91
- Views: 3920
Re: Oldent
Hey Oldent is back. Keep up the recovery!