Your party has taken a quest deep in a fetid swamp. Having recruited an eccentric guide with a boat who swears he can take them safely to their destination, they have no choice but to hope for the best…
In an out-of-the-way corner of the Vast lies Gwyltir, a frontier world known for its lush jungles, tantalum mines, and biotech black markets. Your party has been hired by the Sovereign Council to investigate a drifting freighter in high orbit...
Three days ago, your small team slipped past the enemy sentries that guarded their front lines. Despite your success, an uneasy feeling has grown upon you. The weather has shifted. The breeze has picked up and dark clouds have slowly gathered; clouds that are all-too reminiscent of the Shadow Deep itself...
You cannot sneak and you cannot steal when the roots hear steps and the branches see all. Beware the restless trees. War of the Wildlands consists of three wargaming scenarios that take place in Bleakmyre Swamp, Dreadhollow Forest, and Erinthor Mountains.
A complete guide to Wildlands flora and fauna for 5th Edition roleplaying.