Your party has taken a quest deep in a fetid swamp. Having recruited an eccentric guide with a boat who swears he can take them safely to their destination, they have no choice but to hope for the best…
In an out-of-the-way corner of the Vast lies Gwyltir, a frontier world known for its lush jungles, tantalum mines, and biotech black markets. Your party has been hired by the Sovereign Council to investigate a drifting freighter in high orbit...