Your party has taken a quest deep in a fetid swamp. Whether it’s searching for an artifact or rescuing a botanist, they’ve heard some unnerving rumors about the marshland they’re traveling through. Stories of hardened warbands obliterated by a mysterious beast, dragged beneath the swampwater in a frenzy of fangs and light. Having recruited an eccentric guide with a boat who swears he can take them safely to their destination, they have no choice but to hope for the best…